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JimmyLeet
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Date Posted:10/18/2008 11:57 PMCopy HTML

I figured I would rename this topic so we can talk about what we are currently playing,what we are looking to play and post pics and videos on game we want.

So on with the Game Trailers....

What games are you playing now?

For me

Elder Scrolls :Oblivion (360)
Call of Duty 4 (360)
Castle Crashers (360)
Super Smash Brothers Brawl (Wii)
Mario Kart (Wii)
Final Fantasy 8 (PS)
enyork Share to: Facebook Twitter MSN linkedin google yahoo #121
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Re:The Game Spot

Date Posted:07/11/2011 5:48 PMCopy HTML

WIN A FREE COPY OF MADDEN!!!!!!!!!!!
http://livingfreenyc.com/featured/madden-nfl-12-pigskin-pro-am/


enyork Share to: Facebook Twitter MSN linkedin google yahoo #122
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Re:The Game Spot

Date Posted:07/14/2011 8:18 AMCopy HTML

 

Sony has announced a three-year plan to invest $20 million dollars in the development of PSN exclusive games. Their plan will support first-party devs and the Pub Fund, a program the helps out indie devs. Sony hopes this will echo their commitment to the PSN and quality, exclusive games.

There are a few PSN exclusive titles from this initiative already on their way to your PS3. Games like Eufloria, Okabu, PAYDAY: The Heist and  Papo & Yo will be released soon.

Sony exclusive PSN titles have already made an impact in the gaming industry. ThatGameCompany's, Flower, was often reffered to in the "Are Video Games Art?" debate. Journey, ThatGame's next title, will also be a PS3 exclusive. Microsoft has had their fair share of sucsess in the downloadable game marketplace as well, of course, with titles like Shadow Complex and Trenched

Now that Sony is clearly stepping up their game, do you think Microsoft will follow suit?

chazz_ownz Share to: Facebook Twitter MSN linkedin google yahoo #123
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Re:The Game Spot

Date Posted:07/24/2011 10:19 PMCopy HTML

 no need 4 ky is mine add me up. I run Gears 2 soon to be 3 and COD Black Ops. I play others but those are my go to games. Holla!
Don't get lost when you are being rode hard...
enyork Share to: Facebook Twitter MSN linkedin google yahoo #124
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Re:The Game Spot

Date Posted:07/26/2011 11:06 PMCopy HTML

 
  EA SPORTS LIVE/MADDEN 12
 
 
 
 


Free live streaming by Ustream
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Re:The Game Spot

Date Posted:07/27/2011 12:03 AMCopy HTML

 MADDEN 12 DEMO AUG. 9TH!!!!!!!!!!!!!!
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Re:The Game Spot

Date Posted:07/31/2011 7:21 PMCopy HTML

Black OPs and Gears of War 2, still owning no0bs in those all day on XBL. I think PSN wants to clone what XBL has done with the indie game devs, but I think it's cool to just have more games out so that everyone has to step it up. But yea back to this GOW3 those videos show I think too much lol I had to stop one from playing. The Horde 2.0 looks awesome and I really can't wait for that!!!!! Get your sawed off ready cause mine is!
Don't get lost when you are being rode hard...
AdonisBishop Share to: Facebook Twitter MSN linkedin google yahoo #127
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Re:The Game Spot

Date Posted:08/01/2011 2:14 PMCopy HTML

Isn't it pretty....


smiley215smiley215smiley215smiley215smiley215smiley215
AdonisBishop Share to: Facebook Twitter MSN linkedin google yahoo #128
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Re:The Game Spot

Date Posted:08/01/2011 4:04 PMCopy HTML

Awww, it is nice.... (asking for my rate)
enyork Share to: Facebook Twitter MSN linkedin google yahoo #129
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Re:The Game Spot

Date Posted:08/04/2011 7:38 PMCopy HTML

PlayStation Vita Online Modes Revealed: Near, Party, LiveArea, and Activity -- Will This Revolutionize Portable Gaming?

Bad news for my fellow Americans and our friends across the pond in Europe. There will be no PlayStation Vita for us this year. Sony's Kaz Hirai revealed that the handheld gaming device will launch in Japan by Christmas, but the rest of the world will be waiting until 2012, an AP report reveals.

Hirai didn't call the newly detailed release plan a "delay," though he didn't offer any specific timing for either release. The goal in waiting on the US and Europe launches, he said, is to ensure that the Vita arrives with a strong offering of game. Stop looking pointedly at Nintendo as you read this. The 3DS tried.

"We packed so much into the device and made it very affordable," Hirai said this morning during a press conference at Sony's Tokyo HQ. "There is no need to lower the price just because somebody else that happens to be in the video game business decided that they were going to lower their price."

The price he's referring to, first announced at E3, is $249 for the Wi-Fi-only model and $299 for 3G + Wi-Fi.

Source: AP


Read more: http://www.g4tv.com/thefeed/blog/post/715116/ps-vita-to-release-in-early-2012-in-us-2011-in-japan/#ixzz1U5fxqxMe
AdonisBishop Share to: Facebook Twitter MSN linkedin google yahoo #130
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Re:The Game Spot

Date Posted:08/06/2011 6:45 AMCopy HTML

My gamertag is SweetHuneyBox
enyork Share to: Facebook Twitter MSN linkedin google yahoo #131
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Re:The Game Spot

Date Posted:08/08/2011 8:44 PMCopy HTML

David Jaffe and Eat Sleep Play revealed last week that Twisted Metal had been delayed to early 2012 so that they could take some more time under the hood of the PS3 exclusive to polish it up. Jaffe later when on to expand on the specific items they are looking to fix in the game but some have apparently said the delay was due to the line-up of blockbuster games like Call of Duty: Modern Warfare 3, Uncharted 3 and Battlefield 3 releasing around the same time. This sent Jaffe off on a bit of a rant to further explain the delay.

Regarding the peeps thinking we delayed TM to get away from mega games like CALL OF DU, UNCHARTED 3, &BATTLEFIELD 3: amazing how the world has conditioned them2B so cynical. I get it-you don't respond that way unless u've had xperiences that bear out your world view but when u R the guy on the other end of it- as I am now-it's amazing how little trust there is in the world when companies issue a statement. It makes me question my own cynical views of politicians and wonder if I've been too black/white in how I think about this stuff.

For what it's worth I would have no problem admitting moving TM to early 2012 was only to better our chances at sales. Why NOT admit that? Admitting we need more time than we promised doesn't HELP us look good as developers, so why offer that up if it were not true? Admitting we wanted to better time than we promised doesn't HELP us look good as developers, so why offer that up if it were not true? Admitting we wanted to better more strategically position our game makes us look like we are doing good biz, so why not admit that? What, you think we don't know and are afraid to acknowledge MW3 and Unch3 and BF3 are staggeringly larger and more successfully franchises than Twisted Metal?

It's all so fucking Win/lose with people. What have we been conditioned into?!? It's like the gamers and the biz folks have been so trained to only care about who wins and who gets their ass kicked that there is no room to appreciate a game can do well enough to turn a profit and please many fans. But doesn't have to win awards like 'most money made in a weekend by an entertainment product'.Sure we all want that success but it's not the only definition of financial, social, creative, or execution success. There ARE still some shades of gray...

Jaffe does have a point as other games have already been delayed where the publisher specifically pointed to the glut of games coming out this Holiday as a reason. Either way, the reality is that this move is a win/win for Twisted Metal as it allows the developers to create a game that will be better received and without having to worry about getting drowned out by the hype of other games.

Follow us on Facebook or Twitter for the latest news or you can subscribe to our RSS feed or email alerts.

Advertisement

Source: David Jaffe Twitter

enyork Share to: Facebook Twitter MSN linkedin google yahoo #132
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Re:The Game Spot

Date Posted:08/09/2011 7:16 AMCopy HTML

enyork Share to: Facebook Twitter MSN linkedin google yahoo #133
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Re:The Game Spot

Date Posted:08/09/2011 9:25 PMCopy HTML

maddendemoblogimage.jpg

The highly anticipated Madden NFL 12 demo is available through Xbox LIVE and PlayStation Network beginning today.  The demo features a rematch of the 2011 NFC Championship match-up between the Green Bay Packers and the Chicago Bears at Soldier Field.  Fans will have access to play five minute quarters, select from four difficulty levels and the option of using Conventional or GameFlow playcalling.  In addition, the demo will give players a taste of innovative new features, such as Dynamic Player Performance - which replicates each player’s traits and tendencies, as they rise and fall, based on their on-field performance during a game. Rosters in the demo will represent those prior to the free agency period, but a full downloadable roster update that reflects all recent player changes will be available in the final, retail version of Madden NFL 12 when itlaunches on August 30th.

Fans interested in playing the full version of Madden NFL 12 first can get exclusive access to download the entire game, digitally,beginning August 26th at 6pm EDT as a subscriber of EA SPORTS Season Ticket. Once downloaded to an Xbox 360 or PlayStation 3, EA SPORTS Season Ticket providesfans three, full days to play Madden NFL 12 before  the August 30th in-store date*.  The downloadable Madden NFL 12 roster update, with all of the free agency changes, will be available to EA SPORTS Season Ticket subscribers on August 26th.

In addition, the EA SPORTS Season Ticket subscription provides full-game digital access to other EA SPORTS games three days before launch, a 20% discount on all downloadable content, free premium web content and membership recognition through an in-game and online EA SPORTS Season Ticket badge**.  An annual subscription to EA SPORTS Season Ticket is now available through the PlayStation Store and Xbox LIVE for $24.99 or 2000 MS Points.  EA SPORTS Season Ticket is available for Xbox 360 in North America, Europe, Australia and New Zealand, and PS3in North America.  Benefits begin with this month’s launch of Madden NFL 12.  Moving forward, participating franchises include NHL hockey, FIFA Soccer, Tiger Woods PGA TOUR golf andNCAA Football.

Madden NFL 12 continues the rich tradition of the storied franchise by bringing fans closer to the NFL than ever before, featuring all 32 teams, stadiums, and your favorite players in the league.  Madden NFL 12 transforms on-field action and core gameplay modes, driving innovation in six key areas: Playbooks and Gameplay; Presentation; Franchise and Superstar modes; Dynamic Player Performance; Madden Ultimate Team; and Online Communities.  Whether battling your rivals on the couch or online, leading your favorite team to the Super Bowl in Franchise mode, or building the ultimate dream team in Madden Ultimate Team, Madden NFL 12 is True to the NFL,True to the Franchise, True to the Game.

Madden NFL 12 will be available in stores on August 30. Pre-order your copy here.

 

 

*Digital download will time-out at 6am EDT on August 30.

**CONDITIONS AND RESTRICTIONS APPLY.  SEE WWW.EASPORTS.COM/SEASONTICKET FOR DETAILS

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Re:The Game Spot

Date Posted:08/15/2011 8:51 AMCopy HTML

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Re:The Game Spot

Date Posted:08/15/2011 3:19 PMCopy HTML

Welcome to another episode of the Hotzone. In this episode the following topics were discussed:

-Square Enix buy the rights to True Crime

-Sony buys Sucker Punch Studios

-VenomousFatMan signing up for the Tester

-and much more.

http://dasolidproof.podomatic.com/entry/2011-08-10T15_12_28-07_00

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Re:The Game Spot

Date Posted:08/15/2011 3:24 PMCopy HTML


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Re:The Game Spot

Date Posted:08/15/2011 3:43 PMCopy HTML


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Re:The Game Spot

Date Posted:08/15/2011 5:50 PMCopy HTML

enyork Share to: Facebook Twitter MSN linkedin google yahoo #139
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Re:The Game Spot

Date Posted:08/16/2011 6:46 PMCopy HTML

Live from gamescom: PlayStation 3 Now $249

+ Posted by Jack Tretton // President & CEO

Hello PlayStation Nation,

I have some exciting news to share with you today. As many of you know, it has been nearly five years since the PS3 first came to the U.S. market with its built in Blu-ray player, integrated hard-drive, built-in wireless, and unmatched hi-def gaming. Today, more than 50 million PS3’s have been sold worldwide, more than 2,495 Blu-ray titles are available and the PS3’s expansive portfolio of games and video content on PlayStation Network exceeds 60,000 titles.

PS3 $249

While others in the space are losing steam, PlayStation 3 is gaining momentum and giving gamers everywhere more of what they want: an unparalleled line-up of exclusive games and access to the best in sports, movies and TV, all at a great value.

Today, I believe that value becomes even more evident. I’m excited to share with you that effective immediately at retailers throughout North America, the 160 GB PS3 and the 320GB PS3 are now available for $249 and $299, respectively. In addition, a limited edition inFAMOUS 2 bundle is now available at participating retailers across North America. The bundle retails for $299 and includes a 320 GB PlayStation 3, a copy of inFAMOUS 2 and a 30-day membership to PlayStation Plus.

The new price will make the PS3 more accessible than ever before, so there’s never been a better time to join PlayStation Nation. We know that while future-proof technology is important to you, content is still king — that’s why we continue to focus on bringing you exclusive “must have” titles that are unmatched by anything else on the market. With games like Resistance 3, Ratchet & Clank: All 4 One and one of my personal favorites, Uncharted 3, all on the horizon, there’s a lot of great entertainment in store for you.

Of course, PS3 owners also have free access to PlayStation Network and its lineup of marquee content services for watching hi-def movies, TV and sporting events. Netflix. Hulu Plus. Vudu. MLB.TV. NHL Gamecenter. We have them all for you…and it just keeps getting better.

We take our commitment to the millions of PlayStation fans out there very seriously. We don’t just want you to be part of the PlayStation Nation, we want you to be proud to be a PS3 owner. We have many exciting things planned for you in the months ahead, but suffice it to say we are hard at work to bring you more of what you want and more of what you expect. Stay tuned, there’s more to come…

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Re:The Game Spot

Date Posted:08/16/2011 6:49 PMCopy HTML

Coming to PS Vita – Resistance: Burning Skies, Escape Plan, Assassin’s Creed, FIFA, Facebook, Twitter, Foursquare, Skype

+ Posted by Al De Leon // Sr. PR Manager, SCEA

For those of you who are unable to attend gamescom, we are excited to bring you the latest PS Vita news updates directly from the SCE Europe press conference in Cologne, Germany. In addition to the social features previously announced, PS Vita users will also be able to download dedicated applications for Facebook, foursquare, Skype, and Twitter free of charge directly from the PlayStation Store.

Facebook for PS Vitafoursquare for PS Vita

Skype for PS VitaTwitter for PS Vita

Resistance fans will be happy to hear that the signature PlayStation franchise will join the PS Vita software lineup with Resistance: Burning Skies, a new Resistance experience developed specifically for PS Vita that takes full advantage of the system’s dual analog sticks and features an all-new hero and story written by William C. Dietz, author of Resistance: The Gathering Storm and Resistance: A Hole in the Sky.

Resistance: Burning Skies for PS Vita

Resistance: Burning Skies for PS Vita

SCEE also announced a brand-new title: Escape Plan, a ‘touching adventure’ where you use touch controls to guide our newest characters “Lil” and “Laarg” through a dark labyrinth of puzzles and traps.

Our publishing partners also unveiled some big news at gamescom: Ubisoft will launch a brand-new Assassin’s Creed for PS Vita, and EA Sports is bringing FIFA, the world’s most popular soccer title, to the platform. As we mentioned at E3, the biggest and best games are coming to PS Vita, and today’s announcements further confirm that promise.

Please stay tuned as we bring you more updates from gamescom in Germany, and let us know what new titles and applications for PS Vita you’re most excited about in the comments below.

enyork Share to: Facebook Twitter MSN linkedin google yahoo #141
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Re:The Game Spot

Date Posted:08/17/2011 9:30 PMCopy HTML

GamesCom 2011: Sony/DirecTV's Sunday Ticket Deal On PSN Will Tackle You...and Your Wallet

Sony is slowly but surely expanding their PlayStation Network to a variety of users, introducing movies, TV shows, streaming services like Netflix and Hulu Plus and great sports channels like MLB.TV and NHL GameCenter Live.  Today it took an even bigger step by announcing DirecTV's NFL Sunday Ticket as an available service this fall to all PSN users.  It's looking like a pretty sweet deal for football fans, but there are things that need to be taken under consideration.

NFL Sunday Ticket is a service that was introduced on DirecTV years ago, giving subscribers the chance to watch out-of-area games that wouldn't normally be broadcasted on their local channels.  Let's say you're a fan of the New England Patriots that had to move to San Francisco for business or personal reasons.  Now, unless they were playing the 49er's, you probably wouldn't be able to see them in action every week.  Sunday Ticket remedies this by giving you the option to watch the game live, via streaming, as you would sitting in a New England bar.

It's an ideal service for those who can't watch their games locally or don't have the option of hitting a bar close by, and it's perfect for football fans.  We've used the service countless times, and having it available on the PlayStation Network is a major advantage -- especially if Sony could find some way to tie it in with EA Sports' Madden NFL 12, perhaps introducing tournament initatives or something to raise Sunday spirits.  (Hey, Sony, we'd be down.)

But before you go rushing for the remote, there is one thing you'll need to know -- this service won't come cheap.  DirecTV is pricing the Sunday Ticket package for PS3 the same way they would on their satellite services.  Which means, you'll be paying $339.95 for the entire season.  Now, while this is a good option for those who don't have the satellite service (or can't get it due to apartment restrictions or whatever), it is quite costly -- especially compared to going to a local sports bar and watching the game there, amongst good company, with a few beers to quaff down in the process.

If you are a DirecTV subscriber, you have the option of adding the Sunday Ticket services to your PS3 for an additional $50, turning it into another receiver without interruption to your original service.  Again, a little costly for our tastes, but that's the pricing that DirecTV has it set at.

Are you (and your wallet) ready for some football?

Hey, no one said football was cheap.  Single-game tickets for most teams go around the $200 range, and that's not including concessions, accessories and whatever else have you.  And we're sure season ticket holders are paying a higher amount, for their luxury catered suites and what have you.  (And if you know anyone who has one for the Broncos, um, call me...please?)

Though the price is somewhat an arm and a leg (you'd think a single week option would be available), there's no question this is a huge push for the PlayStation Network.  To have a majority of sports options available, especially compared to Microsoft's singular ESPN streaming service on Xbox Live (and that doesn't include any NFL games, even), is huge, and will no doubt attract a throng of fans who want to see their favorite teams in action, without having to set up a satellite dish.  This is an advantage that DirecTV, Sony, and the NFL will no doubt relish -- and the fans as well.

And to be honest, it is great to have football back.  Now then, I need to hit the blood bank...

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Re:The Game Spot

Date Posted:08/18/2011 10:18 PMCopy HTML

AdonisBishop Share to: Facebook Twitter MSN linkedin google yahoo #143
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Re:The Game Spot

Date Posted:08/19/2011 6:32 AMCopy HTML

Might just have to get this.
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Re:The Game Spot

Date Posted:08/24/2011 7:36 PMCopy HTML

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Re:The Game Spot

Date Posted:08/25/2011 3:36 PMCopy HTML

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Re:The Game Spot

Date Posted:08/27/2011 8:46 PMCopy HTML

Madden NFL 12 General Impressions

by
Posted August 26th, 2011 at 6:15 am

The Madden franchise has been held back over the last few years due to a number of factors – not least of which has been the change in focus and direction that seemingly happened with the release of every iteration. Madden NFL 12 though has made the wise decision to concentrate on providing the authentic NFL experience. Whether that be directed at those who are used to watching on TV or others who spend game-days in the stadiums there is something of which that will emotionally connect to every NFL fan.

While there is still a long way to go to achieve the complete vision this represents the first time in a long while that there seems to be entrenched confidence about where the franchise is headed and what is really important when it comes to reaching the respective goals. Madden NFL 12 has its share of flaws but what is does right far outweighs any gripes which thus far have been minor in scope. This is no NCAA Football 12. 

•Make sure to check out the other articles posted today including extensive looks at Franchise mode and Superstar mode, gameplay videos and screenshots, and the Xbox 360 loading time analysis. Online impressions and the full ‘Hits and Misses’ review will come next week!

Gameplay

For those who have played NCAA Football 12 the gameplay will feel somewhat familiar but Madden 12 comes across as bigger, more physical, and plays much more refined – like it has been reigned in a bit. Where NCAA is wide open Madden feels slightly more restrictive but the players have the ability to break out of that and create some exciting moments. Fun factor is very high and games have been exceedingly satisfying.

Player traits have a very beneficial impact on how each individual performs on the field and that has been great to see. The tendencies really come through and it makes playing against someone like Peyton Manning completely different than taking on Michael Vick. The influence of traits and tendencies is noticed most in QBs but it also affects most of the other positions.

What about the gameplay otherwise has been the most pleasing? The CPU running game can not only be effective but deadly. The CPU is actually more consistent with the running game than the passing game. There were games in my franchise where I was able to contain the running backs, other games where they put up 100+ yards, and one instance where Arian Foster gashed me for 283 yards on 28 carries. Backs really anticipate holes better than they have in the past.

Run blocking is much improved and that is probably due in large part to the heavily reduced suction in the new tackling animation system. That pays dividends for both the CPU run game and the user run game. Tosses, pitches, and sweeps tend to be less successful however than going downhill. Quick backs like Chris Johnson that can get into space are especially dangerous, but bigger backs like Peyton Hillis can barrel over defenders. The player momentum effects and stumbling animations are excellent. Screen passes can work really well but the CPU struggles to execute them.

The passing game from the CPU though isn’t as reliable. Again I saw varied results along the way – some instances where the CPU passing really struggled, others where they produced mediocre results, and a few times where they lit me up. What sets it apart from the running game however is that CPU QBs occasionally make errant throws. Sometimes they’ll float a pass into double or triple coverage or force something that gets picked off. Peyton Manning did this in the week 15 franchise game when I intercepted him four times – doubling the number he had on the entire season (the matchup earlier in the year he didn’t throw a single INT).

There seems to be less in the way of leaping linebackers knocking passes away or stealing the ball out of the air which is a relief, but it can still sometimes be difficult to get a pass with the proper velocity over defenders who are underneath. While I’ve had success with finding players who have sat down in a zone often to get the ball there in time it needs to be a strong throw and doing so leaves an underneath defender to bat it away. Otherwise all routes seem to work to an extent and I haven’t had to avoid any (or particular plays) so far. Flats are well covered by the CPU – I actually have thrown several INTs to the flats not noticing the coverage there. It can still be a useful outlet but doesn’t seem to be exploitable.

Play action is still one of the weakest aspects of the game. Play fakes take too long to execute – what Madden really needs is authentic play fakes. Someone like Peyton Manning has a very snappy play fake. A common misconception is that a run game needs to be established before play action should work. That really isn’t the case. Establishing the run should make the defense more likely to bite but play action should be executed well regardless. All Manning wants to buy on a play fake is a fraction of a second hesitation from the defense and he doesn’t get automatically sacked whether the run game is working or not. There just isn’t enough time in most cases to make any reads down the field when knowing the QB is likely to get creamed. Sadly it means leaving play action largely out of my gameplan.

QBs tend to have a lot of success scrambling but this is just the case when darting out of the pocket rather than running outside the tackles. From what I’ve noticed linebackers especially seem slow to react to this (almost as though they hesitate) and QBs often have a lot of daylight because of it. It doesn’t seem as though they are necessarily too athletic or too fast – rather the defense doesn’t recognize they have left the pocket until they are already a few yards beyond the line of scrimmage.

One area of the game that has brought about some disappointment is the lack of much of a battle for the ball in the air. Receivers that get to a spot early may square up and leap to make a catch but that is about it about it and the defender may not even be able to make a play on the ball. It can be frustrating to press the ‘jump’ button and just have a receiver or defender that seemingly can’t raise their arms up and barely get off the ground. Spectacular catches are also so rare that all I’ve encountered have been a few one handed catches – nothing of the diving variety or anything particularly thrilling.

Pressure from the defensive tackles has created more sacks than pass rushing defensive ends. Looking at my franchise stats it is evidenced by Jason Jones leading the league in sacks with 18. I believe in one game a top DT sacked me five times and don’t remember a game with a DE getting more than two. Ends tend to get the QB if they run outside of the pocket but the tackles collapse the pocket. Simulations favor the ends as they should in sacks.

Special teams remains largely neglected as kick return and punt return blocking is horrid. Check out the stats from my franchise season where despite having a Pro Bowl returner I had (by far) the worst return average in the league. There may be the possibility of breaking a kick return for a TD but I don’t know if it could be done on a punt return. The new addition of the surprise onside kick is welcome and implemented well. Out of five attempts I’ve only recovered it once. Just like the real NFL now moving up kickoffs to the 35 means a large number of touchbacks.

Having played on All-Pro difficulty the results have been varied and it has been challenging (in a fair way unlike All-Madden tends to be). Opinions on difficulty and sliders will of course vary from individual to individual.

Other Notes Related to Gameplay
•Game speed feels just about right unlike the demo which was too fast.
•No huddle really isn’t handled all that well. The NCAA system should come over where more than just audibles are available to call at the line. There are also times where the CPU runs no huddle and snaps before all the defensive players have even made it back to line up.
•Weather effects are noticeable. QB dropbacks are affected, WRs slip when making cuts, RBs slip coming out of the backfield, kick power and accuracy takes a hit.
•There is still some sense that there is more in the way of “hitting” than “tackling” but much better than the demo.
•CPU doesn’t “quick snap”. The pacing feels almost perfect in this regard. Someone like Peyton Manning will take longer at the line too.
•Punt returners don’t always raise their hand when a fair catch is called.
•Most sideline catches end up being incomplete. Maybe that is related to the “makes sideline catches” trait.
•In my full franchise season there was only one blocked XP and one blocked FG. A relief compared to frequency seen in the demo.
•I’m pretty happy with the improved “Strategy Pad” now. I think I prefer it to the old system/one used in NCAA.
•I love being able to slip under tackles by using the dive button. Can save my players from taking some big hits.

Presentation and Atmosphere

The most immediate thing anyone will notice when first playing Madden NFL 12 comes with all the improvements to the presentation. Authentic team entrances, blimp shots of the stadium, the TV style camera placement for scenes and more all make a huge impact.

What I found most interesting is that I have not had the urge to skip through those elements of presentation like I have in past sports titles. Quite the opposite actually. I feel as though I’m learning about traditions that I had no idea existed. Usually full team entrances are not shown on TV so what each team does is interesting to watch. It’s also neat seeing the stadium from the exterior and the surrounding environment.

The graphics are sharp and look especially good in replays. The 3D grass adds a lot and the field looks much better than NCAA 12′s during gameplay action. The lighting doesn’t feel as dynamic as NCAA 12 but the crowd looks far better. Jerseys get dirtied up and helmets get scuffed but there is no field degradation.

Replays for challenges are in a very sad state. More often than not what is being challenged isn’t even shown in the replays. Instead the replays tend to show the very end of the action rather than the relevant event that had taken place. In the case of challenging a fumble it’s unlikely you’ll actually see the fumble in the replays. Instead it’ll be the defensive player picking up the ball or getting tackled after doing so.

Like in the demo the biggest issue with the post-play scenes comes with the two minute warning. A play that ends with the two minute warning cuts immediately away. In that case and some others very often the scene just shows something like the field and nothing interesting.

As with NCAA 12 there is too much of players bumping into each other post-play as they walk back to the huddle. This looks less ridiculous in Madden 12 though due to the different cameras that don’t tend to linger on it.

The lack of a halftime show and post-game recap with highlights is glaring. If I had to choose one presentation element to add though it would be live cut-ins from around the league in franchise mode. Way back when that was my favorite thing that would happen during the course of a Madden game.

Crowd noise is pretty good and certainly much better than NCAA 12. There are still times where the crowd is quieter than would be expected – sometimes that is on critical 3rd or 4th downs. It would also be nice to bring in some sort of home field advantage. Maybe integrate that into ‘Dynamic Player Performance’ and have some players affected by suiting up in hostile environments.

Some misc notes and minor errors related to presentation:
•The crowd is too sparsely populated when raining or snowing. Recognizing that it could affect attendance maybe it shouldn’t for certain teams with stronger home field advantages, rivalry games, ect.
•There is a minor visual bug where a pulling guard’s assignment shows as going all the way down the field to the corner of the end zone. The guard appears to pull properly however and does not just run off.
•The Colts team entrance announces Reggie Wayne running out but in his place is actually Delone Carter.
•Sometimes a scene of a team in a huddle will be shown when they shouldn’t be on the field in the particular situation (like after the half before a kickoff).
•The “performer of the game” is often questionable and the one replay shown after the game is too often a field goal.
•Can we please get rid of the jumbotron flashing “Win” or “Lose” after a game? It’s a remnant of worse Madden times.
•The “seizure” animation on the ground after being tackled is here but less so than NCAA.
•Touches like the “shaky” camera after a TD and cuts to the crowd are excellent.
•I wasn’t able to determine 100% if this was the case but it seemed to me that crowd chants occurred more when the playbook was opened up compared to using GameFlow. Like some of the chants don’t trigger until the full playbook is opened.
•Would love to see “Skycam” shots in primetime broadcasts in the future!

Commentary

There is a decent flow to the commentary this year though there isn’t a whole lot new to it. Unfortunately what stands out the most is how different the recorded lines from Madden 11 sound compared to those from Madden 12. It is obvious especially with Gus Johnson when one line goes into the next and they were recorded at different times. The most stark example comes during the coin toss. A better flow between lines is there compared to his introduction in Madden 11 but it comes across very stitched together when the lines sound so drastically different. Gus also on occasion fades out and becomes hard to hear in longer dialogue sequences.

The commentary often runs behind the action that is taking place. In one case I was already to a kickoff and Gus was still calling the touchdown that had taken place prior. That isn’t a frequent thing but happens to an extent throughout each game. Once Gus and Cris Collinsworth begin a call they complete it no matter how long it is and if it still relates to what is on screen. They also tend to ramble on with explanations of things that don’t apply to what had happened – all too often with the same story.

There is no special commentary for the pre-season, playoffs, or even Super Bowl unfortunately. The Super Bowl also considers there to be a “home team”. At the coin toss Gus and Cris began talking about the importance of home field advantage of all things. In a regular season game within Franchise that goes to overtime Cris also explains the “new” OT rules. First of all they aren’t “new” this year but more importantly they only apply to playoff games!

If you’re a Titans fan you’ll have to get used to Gus calling the them the “New York Titans” at every coin toss. There is also too much made of where a player went to college. Do we really need to hear about Tom Brady being from Michigan or Chris Johnson from East Carolina at the start of every game? Some players are also called by their jersey number rather than their name.

Custom Playbooks
Creating a custom playbook, both for offense and defense, involves first choosing a current book (for a particular team or general style). From there formations and plays can be added or removed. It is all similar to the general setup for custom playbooks in NCAA 12 and can feel a bit overwhelming akin to a major project.

The difference from NCAA 12 – and it’s a big one – comes in being able to rate the plays and apply them to situations. This is for use with GameFlow. Rating a play high in a certain situation will make it more likely to show up in GameFlow when in that situation.

It was hard to determine if this was working completely as it should when in games but at the very least it seemed to be. In one book I worked on I moved every play action down to zero stars and was not presented with PA to choose from in the GameFlow suggestions.

Testing resulted in none of the issues encountered with custom playbooks in NCAA 12. No performance hit (framerate) was noticed when using the custom playbook either.

GameFlow/GamePlan
Because of the custom playbooks being integrated into GamePlans it’s hard to imagine now playing without GameFlow as the pace is improved immensely.

Default GameFlow however has some issues. The same plays seem to rotate through too often, on defense zones are offered far more often than man coverages, and the concept of “aggressive” vs “conservative” on defense is not properly represented. Cover 6 zone often falls under “aggressive” and a heavy blitz may be under “conservative”. On offense being able to flip through and select “pass” or “run” and see the name of a play before choosing is a great change and makes using the feature much more viable.

Dynamic Player Performance
Having gone into this in the Franchise mode impressions it just isn’t completely evident how it is driving results. If it wasn’t known to be a feature I wouldn’t have noted anything different about on-field performance as it relates to ratings or hot and cold streaks. This may not be a bad thing actually but it just makes it near impossible to quantify.

Madden Moments Live
They’re back though only five are initially offered. The biggest change comes with them using last year’s rosters as opposed to the latest rosters. Presumably though they wouldn’t be able to do that with retired players just active ones. They are locked at five minute quarters and Pro difficulty and given the time constraints quite difficult to achieve. There is also no ‘restart’ option – a frustration considering early on in an attempt it may be obvious that it will be a failure.

New ‘Moments’ are expected to be released throughout the season. As of now it doesn’t look like they’ll be charging for them given there is a sponsorship involved but that remains uncertain.

Fantasy Football
As posted about earlier this week there is NFL.com fantasy football integration in the online section of Madden 12. It is basically just a way to look at results and standings and no changes to the teams can be made through it. Logging in with the NFL.com FF credentials brings 3000 free coins ($1 value).

Miscellaneous Notes
•The team select screen locks up for a few seconds when moving the controller to one team or the other as well as when pulling up the advanced menu for things like playbooks, difficulty, and uniforms. This is annoying to say the least.
•I’m shocked considering all the graphical enhancements that a screenshot feature (very popular in the NCAA Football series) has not been implemented in Madden.
•Had two instances of the console freezing up. One came in the transition from the 3rd to 4th quarter in a Franchise game. The other happened in Superstar during the SuperSim in the 1st quarter.

As just one individual there is no way to assess Madden NFL 12 and state definitively whether there are any severe bugs that will soon be discovered (I haven’t stumbled on them where many were obvious in NCAA) or ultimately how the masses will receive this year’s release.

What I feel confident in saying however is that Madden NFL 12 represents the series regaining its footing while showing glimpses of greatness. It’s not quite there yet but it has never had more promise than now. The new features are all valuable and targeted to the more hardcore fans and it pays off. Madden NFL 12 has likely done enough for the franchise to establish itself as a leader in the sports gaming market yet again – and the future finally looks bright because that.

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Re:The Game Spot

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Re:The Game Spot

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godfree | 07 September 2011 | News |    

Electronic Arts announced today that EA SPORTS Madden NFL 12 has sold through more than 1.4 million copies across all consoles in its first week at retail.

“Madden NFL 12 is off to a great start, and we’ve seen a tremendous amount of excitement and demand this first week,” said Chris Homeister, senior vice president and general manager of the home entertainment group at Best Buy. “Fans lined up at Best Buy stores around the country for midnight launch events to be the first to bring Madden NFL 12 home and get a jump on their rivals.”

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Re:The Game Spot

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